Base for Localization
Today I will finish writing the initial version of the YAML files. This is for a simpler model and system than what I plan to have in the end. But now I’m thinking I should have gone even simpler for the very first test.
The first thing is finishing YAML files, then the actual english labels.
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I did the initial data model with YAML and then put all the labels I’ve written up until now into Unreal’s string tables. Everything in one string table except for letter templates which get their own string tables. During development I might take out some data types into their own table, but for now this feels right.
Next time, I’m going to try to actually generate a letter on paper in the game during runtime.
Secret Wizard Service
A fantasy-themed, “Papers, Please” inspired UE5 game currently in early development.
| Status | Prototype |
| Author | pattern-blue |
| Genre | Interactive Fiction, Simulation |
| Tags | 3D, Fantasy, No AI, Singleplayer |
More posts
- Modeling The Data1 day ago
- Doing a Bit of Actual Writing2 days ago
- Naming Things3 days ago
- From Paper to Book4 days ago
- Finally Hitting The Widget Through The Paper5 days ago
- Writing on Paper is Easy, Getting an Input Through it - a Bit Harder6 days ago
- Meshing Around with UVs7 days ago
- Let There be Player Interaction11 days ago
- Displaying Actual Widgets on the Pages13 days ago
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