Base for Localization


Today I will finish writing the initial version of the YAML files. This is for a simpler model and system than what I plan to have in the end. But now I’m thinking I should have gone even simpler for the very first test.

The first thing is finishing YAML files, then the actual english labels.

I did the initial data model with YAML and then put all the labels I’ve written up until now into Unreal’s string tables. Everything in one string table except for letter templates which get their own string tables. During development I might take out some data types into their own table, but for now this feels right.

Next time, I’m going to try to actually generate a letter on paper in the game during runtime.

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